48 research outputs found

    Graphics processing unit accelerated computation of digital holograms

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    Cataloged from PDF version of article.An approximation for fast digital hologram generation is implemented on a central processing unit (CPU), a graphics processing unit (GPU), and a multi-GPU computational platform. The computational performance of the method on each platform is measured and compared. The computational speed on the GPU platform is much faster than on a CPU, and the algorithm could be further accelerated on a multi-GPU platform. In addition, the accuracy of the algorithm for single-and double-precision arithmetic is evaluated. The quality of the reconstruction from the algorithm using single-precision arithmetic is comparable with the quality from the double-precision arithmetic, and thus the implementation using single-precision arithmetic on a multi-GPU platform can be used for holographic video displays. (C) 2009 Optical Society of America

    Digital Holographic Three-Dimensional Video Displays

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    Cataloged from PDF version of article.Holography aims to record and regenerate volume filling light fields to reproduce ghost-like 3-D images that are optically indistinguishable from their physical 3-D originals. Digital holographic video displays are pixelated devices on which digital holograms can be written at video rates. Spatial light modulators (SLMs) are used for such purposes in practice; even though it is desirable to have SLMs that can modulate both the phase and amplitude of the incident light at each pixel, usually amplitude-only or phase-only SLMs are available. Many laboratories have reported working prototypes using different designs. Size and resolution of the SLMs are quite demanding for satisfactory 3-D reconstructions. Space–bandwidth product (SBP) seems like a good metric for quality analysis. Even though moderate SBP is satisfactory for a stationary observer with no lateral or rotational motion, the required SBP quickly increases when such motion is allowed. Multi-SLM designs, especially over curved surfaces, relieve high bandwidth requirements, and therefore, are strong candidates for futuristic holographic video displays. Holograms are quite robust to noise and quantization. It is demonstrated that either laser or light-emitting diode (LED) illumination is feasible. Current research momentum is increasing with many exciting and encouraging results

    Circular holographic video display system

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    Cataloged from PDF version of article.A circular holographic video display system reconstructs holographic video. Phase-only spatial light modulators are tiled in a circular configuration in order to increase the field of view. A beam-splitter is used to align the active area of the SLMs side by side without any gap. With the help of this configuration observers can see 3D ghost-like image floating in space and can move and rotate around the object. The 3D reconstructions can be observed binocularly. Experimental results are satisfactory. © 2011 Optical Society of Americ

    Real-time phase-only color holographic video display system using LED illumination

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    Cataloged from PDF version of article.A real-time full-color phase-only holographic display system generates holograms of 3D objects. The system includes a 3D object formed by voxels, an internet-based transmission capability that transmits the object information to the server, a real-time hologram generation unit, and a holographic display unit with incoherent illumination. The server calculates three phase holograms for RGB components using multiple GPUs. The resultant phase holograms are saved into an RGB bitmap image and loaded to the phase-only spatial light modulators (SLMs). SLMs are illuminated uniformly by LEDs, and reconstructed waves are aligned and overlapped by using high precision optics and stages. Experimental results are satisfactory. © 2009 Optical Society of America

    Circularly configured multi-SLM holographic display system

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    The designed circular holographic display system produces ghost-like 3D optical reconstructions of a computer generated 3D model. System uses six phase-only reflective-type spatial light modulators (SLMs) that are configured circularly. Alignment of the SLMs are successful and gap problem is solved by using half-mirrors. The total number of pixels of the resultant display is 11520 1080. Reconstructions show that increase in the viewing angle is significant compared to the single SLM case. With the help of the proposed system, observer can see the reconstructions binocularly. As a result, comfortable 3D perception is achieved. In order to avoid eye-hazard, LED illumination is also used as an alternative light source. Experimental results are satisfactory. Proposed system can be used as a holographic display system. © 2011 IEEE

    Visible reconstruction by a circular holographic display from digital holograms recorded under infrared illumination

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    Cataloged from PDF version of article.A circular holographic display that consists of phase-only spatial light modulators is used to reconstruct images in visible light from digital holograms recorded under infrared (10.6 μm) illumination. The reconstruction yields a holographic digital video display of a three-dimensional ghostlike image of an object floating in space where observers can move and rotate around it. © 2012 Optical Society of Americ

    On-site data cast doubts on the hypothesis of shifting cultivation in the Late Neolithic (c. 4300-2400 cal. BC): Landscape management as an alternative paradigm

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    This article brings together in a comprehensive way, and for the first time, on- and off-site palaeoenvironmental data from the area of the Central European lake dwellings (a UNESCO World Cultural Heritage Site since 2011). The types of data considered are as follows: high-resolution off-site pollen cores, including micro-charcoal counts, and on-site data, including botanical macro- and micro-remains, hand-collected animal bones, remains of microfauna, and data on woodland management (dendrotypology). The period considered is the late Neolithic (c. 4300–2400 cal. BC). For this period, especially for its earlier phases, discussions of land-use patterns are contradictory. Based on off-site data, slash-and-burn – as known from tropical regions – is thought to be the only possible way to cultivate the land. On-site data however show a completely different picture: all indications point to the permanent cultivation of cereals (Triticum spp., Hordeum vulgare), pea (Pisum sativum), flax (Linum usitatissimum) and opium-poppy (Papaver somniferum). Cycles of landscape use are traceable, including coppicing and moving around the landscape with animal herds. Archaeobiological studies further indicate also that hunting and gathering were an important component and that the landscape was manipulated accordingly. Late Neolithic land-use systems also included the use of fire as a tool for opening up the landscape. Here we argue that bringing together all the types of palaeoenvironmental proxies in an integrative way allows us to draw a more comprehensive and reliable picture of the land-use systems in the late Neolithic than had been reconstructed previously largely on the basis of off-site data

    Digital holographic three-dimensional video displays

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    Holography aims to record and regenerate volume filling light fields to reproduce ghost-like 3-D images that are optically indistinguishable from their physical 3-D originals. Digital holographic video displays are pixelated devices on which digital holograms can be written at video rates. Spatial light modulators (SLMs) are used for such purposes in practice; even though it is desirable to have SLMs that can modulate both the phase and amplitude of the incident light at each pixel, usually amplitude-only or phase-only SLMs are available. Many laboratories have reported working prototypes using different designs. Size and resolution of the SLMs are quite demanding for satisfactory 3-D reconstructions. Space–bandwidth product (SBP) seems like a good metric for quality analysis. Even though moderate SBP is satisfactory for a stationary observer with no lateral or rotational motion, the required SBP quickly increases when such motion is allowed. Multi-SLM designs, especially over curved surfaces, relieve high bandwidth requirements, and therefore, are strong candidates for futuristic holographic video displays. Holograms are quite robust to noise and quantization. It is demonstrated that either laser or light-emitting diode (LED) illumination is feasible. Current research momentum is increasing with many exciting and encouraging results. © 2010 IEEE
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